Transforming and converging current web technologies into immersive, 3D spaces for art making and learning

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Almost anything—text, sound, photos, motion media, music—can be digitized, and whatever can be digitized can be presented on a computer, transmitted over an online network, and even displayed in virtual 3D space. This presentation shows how the Web 3.0 platform is beginning to transform and converge current web technologies into immersive, 3D spaces for art making and learning. Nettrice Gaskins is using Second Life to expand art curriculum and open up new bridges to connect and collaborate with students on a variety of topics.

Nettrice R. Gaskins
Computer Arts Academic and Community Liaison Mass College of Art and Design

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