Transforming and converging current web technologies into immersive, 3D spaces for art making and learning

Almost anything—text, sound, photos, motion media, music—can be digitized, and whatever can be digitized can be presented on a computer, transmitted over an online network, and even displayed in virtual 3D space. This presentation shows how the Web 3.0 platform is beginning to transform and converge current web technologies into immersive, 3D spaces for art making and learning. Nettrice Gaskins is using Second Life to expand art curriculum and open up new bridges to connect and collaborate with students on a variety of topics.

Nettrice R. Gaskins
Computer Arts Academic and Community Liaison Mass College of Art and Design

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About this collection...

Welcome to our effort to build an online manual of youth media curricula with contributions from members all over our region. Materials contained herein range from media literacy training models to planning and executing youth media festivals. All chapters in this manual are listed below.