This is the first chapter
About the CREATIVE RIGHTS PROJECT:
Last year, the Berkman Center at Harvard University (http://cyber.law.harvard.edu) conducted research on how students use and understand copyright law. Based on these findings, a team at Berkman decided to develop a curriculum that would treat students like creative artists who needed to know their rights. This curriculum is web-based and is now in beta stage. It includes a copyright licensing game and a fair use test. Rosalie Fay Barnes presented the licensing and fair use tools at the Nov 5th RYMAEC meeting in order to provide a mini-training and gather feedback about teaching fair use and copyright laws in the classroom.
Other links for more information:
http://www.law.duke.edu/cspd/comics/zoomcomic.html
http://fairuse.stanford.edu/
http://techtv.mit.edu/tags/1615-ica/videos/548-when-is-it-okay-to-approp...
http://www.youthmediareporter.org/2008/12/best_practices_help_youth_medi...
http://www.centerforsocialmedia.org/resources/publications/statement_of_...
http://www.bartonbeebe.com/documents/Beebe%20-%20Empirical%20Study%20of%...
http://www.youthmediareporter.org/2009/03/empowering_youth_to_knock_down...
Learn about copyright and fair use with this engaging music video from the Media Education Lab. This video supports the Code of Best Practices in Fair Use for Media Literacy Education available at www.mediaeducationlab.com
Sing along to understand copyright and learn about your rights to fair use.
The Learning Library is intended as a multimedia activity center where people can come to learn more about the new media literacies, acquiring skills and practicing them through challenges, and ultimately, producing and sharing their own content with other members of the Learning Library.
We hope that the Learning Library will provide young people and educators alike a chance to share and remix media materials of their culture in order to learn what they need to do to become full participants in the contemporary media landscape.
The library is our approach to practicing what we preach. Originally started as short documentary segments produced on topics such as cosplay, wikipedia, graffiti, dj culture, and animation, it was increasingly clear that if we were to put our theories into practice we needed to create a more robust system for active participation in the learning process. The result was the current learning library where the materials we produced -- and countless other sites of cultural production and participation which are already in the web -- become resources for challenges which require a mixture of exploration, experimentation, self-reflection, and communication.